Creating transparent materials

To create a transparent material:

  1. Create or select a material and assign it to a node. See Using materials.
  2. In the Library > Materials and Textures > Materials select the material and in the Properties set:
    • Blend Mode to one of these values:
      • Alpha: Automatic
        This sets the blend mode to either:
        • Alpha: Premultiplied when the Premultiply Alpha property for the project or an image is enabled. This is the default value.
        • Alpha: Mixed when the Premultiply Alpha property for the project or an image is disabled.
        See Alpha premultiplication.
      • Alpha: Premultiplied
        This is the default and recommended mode for alpha blending.
        The Alpha: Premultiplied mode expects premultiplied alpha RGBA in the source fragment, and blends the source fragment with the destination framebuffer.
      • Alpha: Mixed
        This mode expects non-premultiplied alpha RGBA in the source fragment, and blends the source fragment with the destination framebuffer.
        For example, use the Alpha: Mixed mode when you dynamically load without preprocessing a texture that uses a fragment shader which does not perform alpha-premultiplication of the RGB color.
      • Additive
        This mode adds the source fragment to the destination framebuffer.
        Use the Additive mode for effects where you want a layer to add RGB color, but not reduce the RGB color of the underlying layer.
      See Blend modes in Kanzi.
    • Blend Intensity to the amount of transparency for your material, where 0 is completely transparent and 1 opaque.

See also

Rendering partially transparent nodes

Composition and blending

Using materials

Using material types

Creating textured materials

Material types and materials